Below you will find an overview of the projects I worked on in the first year of my game design education at the Hanze University of Applied Sciences.
First year Projects
Basic Law for primary school children.
During the final semester of the first year we worked on serious game design and development. We created and developed a concept for the KJRW, a lawshop for children, where they can get free legal advice. The goal of the game was to teach the player about their legal rights and to let them know the KJRW was out there and willing to help.
The game we finally created consisted of three parts, which worked together to give information, to repeat it and to allow it to sink in. These three parts then added up to give players a small introduction into Dutch law, and more importantly to create an interest in these players.
Our game was chosen by the client and was available on their website until 2018.
Art by Sophie Walker and Thom Guikema, Programming by Robert-Jan Zandvoort.
The evil small-making machine
In our second period at the hanze we started working digitally. The game had to have cards as a major game component, but other than that we were left quite free. In the end we decided on a design in which the player is shrunk in his own house. He is forced to find his way up by finding pairs of cards in a "Memory" styled game. These pairs then allow you to use the item displayed on them to continue your way through the house.
I personally designed this game and played a large part in the coding of it.
Art by Bernike de Older and Cynthia Gustin. Co-designed by Marijn Metzlar, co-programmer: Roy Leinenga
During the first period of my first year at the Hanze we had a small group of five people, with which we were supposed to create a cardgame. We created Gunij. Gunij is a card game which might remind of other larger trading card games, with the major twist that you are a single, evolving character. You do not have smaller monsters fighting for you. You have a single character which can grow throughout a match.
Art by Duc Han Tringh and Mieke Verschuren.