Below is an overview of work that is actually being used.
THE FACTORY GROOVE
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The Factory Groove is a game created with the purpose of improving CPR training, making use of Virtual Reality, in the form of an Oculus Rift. Players repair robots by performing CPR on them, when done succesfully the robots join the large party in the Factory. When they fail, the robots blow up in their face! The further along a player gets the more robots dance around, the more distractions the player gains, the less he can hear the music. Difficulty increases naturally as such.
This game would be used as an addition to a regular CPR training. It supports training for both motor skills and aids the user to remember the steps they are supposed to take. The game makes use of a Wii balance board to measure the pressure a player puts on the artificial chest. It also requires a microphone as it makes use of voice commands to control a helper robot. For more detail click here This game is being used to showcase the possibilities of VR in medical training Art by Sophie Walker. Programming by Ron Dekker. |
RechtsJacht
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During the final semester of the first year we worked on serious game design and development. We created and developed a concept for the KJRW, a lawshop for children, where they can get free legal advice. The goal of the game was to teach the player about their legal rights and to let them know the KJRW was out there and willing to help.
The game we finally created consisted of three parts, which worked together to give information, to repeat it and to allow it to sink in. These three parts then added up to give players a small introduction into Dutch law, and more importantly to create an interest in these players. This game has been published and is playable at rjzandvoort.nl/kjrw Art by Sophie Walker and Thom Guikema, Programming by Robert-Jan Zandvoort. |